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cg_shellEjection
{
syntax "^2cg_shellEjection <0/1>"
desc "Sets whether or not bullet shells will eject from guns
when firing. When"
desc "set to 1 bullets will eject from guns and dissapear
over time."
}
cg_autoswitch
{
syntax "^2cg_autoswitch <0/1/2>"
desc "Sets how weapons will automatically switch when you
pick them up. When"
desc "set to 0 it will never switch to a newly acquired
weapon. When set"
desc "to 1 it will always switch, and when set to 2 it will
switch to anything"
desc "besides grenades."
}
cg_drawGun
{
syntax "^2cg_drawGun <0/1>"
desc "Sets whether or not the gun is draw in view. When set
to 1 the gun"
desc2 "will draw and when set to 0 i wont."
}
cg_draw2D
{
syntax "^2cg_draw2D <0/1>"
desc "Sets whether or not the 2D components of the game are
drawn. When set"
desc2 "to 1 the 2D components will be rendered."
}
cg_drawTimer
{
syntax "^2cg_drawTimer <0/1>"
desc "Sets whether or not the round timer is drawn on the
HUD."
}
cg_drawFPS
{
syntax "^2cg_drawFPS <0/1>"
desc "Sets whether or not the FPS meter is drawn on the HUD."
}
cg_drawCrosshair
{
syntax "^2cg_drawCrosshair <value>"
desc "Sets which crosshair you would like to use."
}
cg_drawCrosshairNames
{
syntax "^2cg_drawCrosshairNames <0/1/2>"
desc "Sets whether or not players names are draw on the HUD
when your crosshair"
desc "is over them. When set to 1 names will render at the
bottom of the HUD"
desc "and when set to 2 they will render right below the
crosshair."
}
cg_drawRadar
{
syntax "^2cg_drawRadar <0/1/2>"
desc "Sets whether or not the radar is drawn on the hud and
whether the automap"
desc "or radar takes precedence. When set to 1 the radar
will always be up,"
desc "when set to 2 the automap will be up (providing you
are in a RMG game)."
}
cg_drawTeamScores
{
syntax "^2cg_drawTeamScores <0/1>"
desc "Sets whether or not the team scores are rendered on
the HUD."
}
cg_crosshairSize
{
syntax "^2cg_crosshairSize <size>"
desc "Sets the size of the crosshair on screen."
}
cg_crosshairX
{
syntax "^2cg_crosshairX <offset>"
desc "Sets the horizontal offset from the center of the
screen where the crosshair"
desc "will be rendered."
}
cg_crosshairY
{
syntax "^2cg_crosshairY <offset>"
desc "Sets the vertical offset from the center of the screen
where the crosshair"
desc "will be rendered."
}
cg_crosshairRGBA
{
syntax "^2cg_crosshairRGBA
<r>,<g>,<b>,<a>"
desc "Sets the color of the normal crosshair. Each component
is a range from"
desc "0 to 1 with 0 being dark and 1 being light. The last
component is the alpha"
desc "value if you want to make the crosshair transparent.
For example, to make"
desc "a blue crosshair that is partially transparent set
this cvar to '0,0,1,.5'."
}
cg_crosshairFriendRGBA
{
syntax "^2cg_crosshairFriendRGBA
<r>,<g>,<b>,<a>"
desc "Sets the color of the crosshair when over a friendly
target. Each component"
desc "is a range from 0 to 1 with 0 being dark and 1 being
light. The last"
desc "component is the alpha value if you want to make the
crosshair transparent."
desc "For example, to make a blue crosshair that is
partially transparent set this"
desc "cvar to '0,0,1,.5'."
}
cg_simpleItems
{
syntax "^2cg_simpleItems <0/1>"
desc "Sets whether or not 2D icons should be drawn for items
instead of their"
desc "normal 3D model representation. When set to 1 the
icons will be drawn"
desc "instead of the models which can greatly increase FPS
on some machines."
}
cg_lagometer
{
syntax "^2cg_lagometer <0/1>"
desc "Sets whether or not the network monitor (lagometer) is
displayed on the HUD."
}
cg_centertime
{
syntax "^2cg_centertime <seconds>"
desc "Sets the amount of time (in seconds) that centered
text messages remain"
desc "on screen. To disable centered text messages entirely
set this cvars"
desc "value to 0."
}
cg_centerY
{
syntax "^2cg_centerY <value>"
desc "Sets the veritical location of the centered text
messages."
}
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-------------------------------------- Author: [FPP]Gofer Last modified: 08·12·2004 - 04:01
: PRINT
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